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House Rule - Auto Fortress-Temple (Ship component)

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House Rule - Auto Fortress-Temple (Ship component)

Post by The Hive Mind on Thu Jan 02, 2014 11:19 am

Auto Fortress-Temple*
Lvl1: For all ships | Lvl 2: Cruisers or Transports | Lvl 3: Grand Cruisers, Mass Conveyors, Battlecruisers

Space: 2 (lvl1), 3 (lvl2), 4 (lvl3)
Power: 1 (0 when dropped as Plasma Generators come online)
SP: 2, 3, 4

Description:
The original intent for this component is for utilization in Crusades. It's common for during a crusade for a human heathen population to be encountered. The Fortress-Temple is ideal for occupation of capitals of cultures in or under "Industrial" technological level - slowly converting the willing while serving as a forward base of operation for IG suppressing of heretics.
May be dropped to a planet's surface and retrieved. Each takes at least a day to setup, varying on workforce available.
After deployed, lvl 1 need a week to be recovered, lvl 2 needs 2 weeks, lvl 3 needs a month.
While packed and within a ship, only the temple/cathedral is usable.

Lvl 1: Arbites precinct and an Ecclesiarchy Temple. Small workshop for 2-4 Chimeras (not included). Accommodations for 1000 imperials at max (rest needs to camp outside).
Comes with armored walls, 4 bunkers on corners, topped by twin linked heavy bolters. Command building with potent Comm equipment.


Lvl 2: IG forward base, Ecclesiarchy Temple. Workshop for 50 Chimeras or equivalent (not included). Accommodations for 50000 imperials at max (rest needs to camp inside walls). Comes with a large perimeter of armored walls, 4 bunkers on corners topped by twin linked Autocannons + 4 intermediary bunkers topped by heavy bolters. 2 Earthshaker emplacements, command building with potent Comm equipment.


Lvl 3: IG HQ, Ecclesiarchy Cathedral, 20 Black Cells. Workshop for 100 vehicles. Accommodations for 100k Imperials.
Comes with a large perimeter of armored walls, 4 "heavy" bunkers on corners topped by twin linked long barrelled lascannons and sponson twin linked heavy bolters + 10 intermediary bunkers topped by heavy bolters. Airfield and hangars for 220 Flyers. 10 Earthshaker emplacements, command building with potent Comm equipment.


Bonuses:
If dropped, Gain Achievement Points for Creed objectives (lvl 1, 2: 150, lvl 3 200) and for Military objectives (lvl 1:50, lvl 2:100, lvl 3:200).
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