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BLESSED PATH

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BLESSED PATH

Post by The Hive Mind on Thu May 15, 2014 12:14 pm



Level Ability
1 Body of the blessed
2 Bless 1/day
3 Aura of courage
4 Protection from evil 1/day
5 Grant protection 1/day
6 Divine grace
7 Mass cure 1/day
8 Align weapons 1/day
9 Bless 2/day
10 Bless ground 1/day
11 Magic circle against evil 1/day
12 Grant protection 2/day
13 Bless 3/day
14 Sanctify 1/day
15 Mass cure 2/day
16 Protection from evil 2/day
17 Bless 4/day
18 Align weapons 2/day
19 Dispel evil 1/day
20 Holy aura 1/day

Body of the Blessed (Su): The blessed's physical self is infused with benevolent energy; his very presence inspires relief and hope. A blessed character has the good subtype, as though he were an outsider. The character's alignment must be lawful good, neutral good, or chaotic good. NPC's are naturally influenced to trust and like a blessed character. When the blessed is first encountered, the attitude of a non-evil NPC improves by one step (e.g., from friendly to helpful); evil NPC's immediately become hostile.

Aura of Courage (Su): Beginning at 3rd level, the blessed character is immune to magical and mundane fear. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only if the blessed is conscious.

Grant Protection (Sp): Beginning at 5th level, the blessed character can grant magical protection to one character per day in the form of a sanctuary spell. When the sanctuary spell ends (for whatever reason), the subject of the blessed's protection immediately gains all the effects of shield of faith. At 12th level, the blessed can grant protection twice per day.

Divine Grace (Su): Beginning at 6th level, the blessed character adds his Charisma bonus (if any) to all Will saving throws.

Mass Cure (Sp): Beginning at 7th level, the blessed can release a burst of healing magic once per day. This functions just like the mass cure light wounds, except the area is a 30-ft. burst centered on the blessed. At 15th level, the blessed can use this ability twice per day.

Align Weapons (Sp): Beginning at 8th level, the blessed can cast align weapon once per day, such that it affects a number of weapons (or multiple of fifty projectiles) equal to his Charisma bonus, but never fewer than the spell would normally effect. The weapons must be made good-aligned. At 18th level, the blessed may align weapons twice per day.

Bless Ground (Su): Starting at 10th level, the blessed may bestow positive energy over an area by kissing the ground. The point kissed becomes the center of a good-aligned area with a 40-ft. radius. Within that radius, all characters gain a +4 bonus to saving throws against fear effects and all evil creatures become shaken. The entire area is infused with a 'Fell forbiddance' spell for one day per level of the blessed.

Sanctify (Su): At 14th level, the blessed may sanctify an area with a hallow spell, as if cast by a druid of the same level as the blessed character. A 'Fell forbiddance' effect may be tied to the hallowed site in addition to the usual spell effects.
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