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Post by The Hive Mind on Thu May 15, 2014 1:49 pm

“The closer you can stay to an enemy, the further he is from defeating you.” —Sarcosan proverb

None of the oppressed people of Eredane take this ancient wisdom to heart as closely as its rogues. Many of them find that having contacts within the armies of the Night Kings can aid them tremendously, and many of them are of questionable enough character to even aid Izrador’s forces in exchange for their freedom. Still others use their contacts to aid the resistance fighters that struggle against the forces of the Shadow. These brave souls use their contacts and skill with words to deceive occupying forces, safely coordinate illegal actions, and keep their friends safe from harm. They are known to those who work against the Shadow in the North as insurgent spies

Hit Die: d6.


Skills: Bluff 8 ranks, Diplomacy 5 ranks, Gather Information 8 ranks, Sense Motive 5 ranks.
Feats: Inconspicuous .
Special: The character must have contacts within the armies of the Shadow, whether on a local or greater scale. Even good relations with a local captain and some of his guards is sufficient to satisfy this requirement.

Class Level / Base Attack Bonus / Fort Save / Ref Save / Will Save / Special
1st ----------------+0 -------------+0 --------+2 -------+0 ------Conceal magic, shadow contacts (minor)
2nd ----------------+1 -------------+0 --------+3 -------+0 ------Shadow speak +1
3rd ----------------+2 -------------+1 --------+3 -------+1 -----Sneak attack +1d6, shadow contacts (major)
4th ----------------+3 -------------+1 --------+4 -------+1 -----Shadow speak +2
5th ----------------+3 -------------+1 --------+4 -------+1 -----Sneak attack +2d6, shadow contacts (incredible)
6th ----------------+4 -------------+2 --------+5 -------+2 -----Shadow speak +3
7th ----------------+5 -------------+2 --------+5 -------+2 -----Sneak attack +3d6
8th ----------------+6 -------------+2 --------+6 -------+2 -----Shadow speak +4
9th ----------------+6 -------------+3 --------+6 -------+3 -----Sneak attack +4d6
10th --------------+7 --------------+3 --------+7 -------+3 -----Shadow speak +5

Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowlefge (Shadow) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (dex), Speak Language (n/a), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill Points at Each Level: 8 + Int modifier.

Class Features

Weapon and Armor Proficiency: Insurgent spies gain no proficiency with weapons or armor.

Conceal Magic (Su): The insurgent spy can completely conceal one magical aura per level. This can be used to hide magic items, spell effects (such as a stone with light cast on it), and other such sources of magical emanation. While concealed on the insurgent spy's person, items and effects radiate no magical auras. Spells such as detect magic and abilities such as the astirax's sense magic ability cannot detect the presence of magic on the spy's person. If the insurgent spy has more magical objects than she can conceal, those with the highest caster level are unaffected by this ability.

Shadow Contacts (Ex): Unlike most denizens of Eredane, the insurgent spy has made friends within the armies of the Night Kings. She may have grown up gambling with a local guard captain or could be the acquaintance of a prominent orcish war leader. Whatever the case, her association provides her many benefits. She is able to use her affiliation to get favors, gather information, or get local authorities to look the other way.

In order to use this ability, the character must first attempt to make contact with someone that she knows either directly or through association. The character spends a full day attempting to make contact and then makes a Gather Information check. The DC for the check varies by the magnitude of the favor sought, as shown on the table below. Of course, the DM may simply rule that no contact is available in the spy's current location.

Once the contact has been made, the spy must still convince the contact to grant her the favor. This can take the form of a bribe, a threat, or simple diplomacy, but success is never guaranteed. The DM should feel free to make things as difficult for the player as he wishes, but the DC for any skill check associated with getting the favor should rarely be higher than the Gather Information check needed to approach the contact in the first place.

Shadow Speak: Through her contact with minions of the Shadow, the character learns jargon, names, speech patterns, and other verbal cues that allow her to more effectively communicate with those characters. Any time the character uses Bluff, Diplomacy, Intimidate, or Sense Motive against a minion of Izrador, she gains the listed bonus to her check.

Sneak Attack: At 3rd level, the insurgent spy gains +1d6 sneak attack damage. This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level after 3rd. If an insurgent spy gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.

Shadow Contacts Favors
Type of Favor Sought -----------------------------------Gather Information DC
Minor (ignore illicit trading, let character pass unmolested --------20
Major (secure release of an ally,
ignore punishable offense such as weapon possession) -----------25
Incredible (actively deceiving a legate, --------------------------30+
hiding contraband or wanted individuals)
The Hive Mind

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Join date : 2013-12-16
Age : 44

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