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PROFESSION - HERBALISM SKILL

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PROFESSION - HERBALISM SKILL

Post by The Hive Mind on Thu May 15, 2014 9:08 pm

A character must be knowledgeable in the herbalist's trade (at least 1 rank in Profession [herbalist]) in order to even attempt to locate such herbs. The character must then make a DC 20 Survival check to determine whether or not he knows of and can find any appropriate herbs in his vicinity. Most herbal concoctions can use several different ingredients in place of one another--only the most powerful need specific herbs from specific lcoations. The DM should roll the check secretly, the results of which determine the availability of suitable herbs in the region, as shown in the table below.

Gathering Herbalism Ingredients
Survival Check Result -----------------Herbs Gathered
Failure by more than 5 -----------------Wrong herbs gathered, herbal compound fails. Anyone ingesting or treated with the resulting herbal compound must succeed on a DC 15 Fortitude save or be sickened for 2d20 hours.
Failure by 5 or less ---------------------No appropriate herbs can be found or are known to grow in the area.
Check succeeds by 10 or less -----------An appropriate herb can be found in the area.
Check succeeds by more than 10 --------An excellent combination of herbs can be gathered, find 1d4+1 samples.

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