Midnight - Against the Shadow
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PART 1 - Core Classes

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PART 1 - Core Classes Empty PART 1 - Core Classes

Post by The Hive Mind Thu May 15, 2014 11:53 am

The available classes in the MIDNIGHT setting are somewhat different from those presented in the d20 System core rules. Barbarians, fighters, and rogues are common, and have few changes. The major spellcasting classes (clerics, druids, sorcerers, and wizards) have been replaced by the channeler, while bard, paladin and ranger have been eliminated; this is because the magic rules in MIDNIGHT are extremely different from those in the core rules. Rather than being tied to your choice of character class, spellcasting in MIDNIGHT is acquired via feats, while supernatural abilities are provided by your heroic paths. If you want to play a bard, simply create a rogue character with the Magecraft and Spellcasting feats, then specialize in spells of enchantment and illusion. If you want to play a paladin-like character, create a fighter with the guardian heroic path.

Favored Class

Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes can never be a favored class.
The Hive Mind
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