Drive It Deep [Fighter, General]
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Drive It Deep [Fighter, General]
Prerequisites: Base attack bonus +1.
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special: This feat can only be used with light or one-handed weapons, including both ends of a double weapon. It cannot be used to increase the damage dealt by two-handed weapons, and wielding a light or one-handed weapon in two hands grants no additional benefit.
This feat may not be used in conjunction with Power Attack.
Source: Midnight 2nd Edition, p. 122
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special: This feat can only be used with light or one-handed weapons, including both ends of a double weapon. It cannot be used to increase the damage dealt by two-handed weapons, and wielding a light or one-handed weapon in two hands grants no additional benefit.
This feat may not be used in conjunction with Power Attack.
Source: Midnight 2nd Edition, p. 122
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