Midnight - Against the Shadow
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Post by The Hive Mind Fri May 16, 2014 12:00 pm

Prerequisites (Hermetic only): Literacy in at least one language in which you are fluent.

Benefit: When you gain this feat, you must choose the magical tradition with which you are connected. You then become a channeling spellcaster and gain benefits and abilities as described below. Regardless of the tradition chosen, the character gains knowledge of prestidigitation, three other 0-level spells of his choice, and one 1st-level spell of his choice. He may then cast a number of those 0-level spells per day equal to 3 + his spellcasting ability modifier. If the caster exceeds this limit, treat all 0-level spells as 1st-level spells for purposes of spell energy and spell damage.

In addition, he gains a number of spell energy points equal to his spellcasting ability modifier. The spell energy can be used to cast the 1st-level spell he selected, as well as later learned spells.

Note that when selecting your 1st-level spell, you may not select spells from the greater schools of magic.

Until a character learns a Spellcasting feat, he can only cast the spells that he learned from the Magecraft feat. Once a character gains a Spellcasting feat, he may learn and cast any channeled spells he wishes within the limits of the rules for channeled spellcasting.

Source: Midnight 2nd Edition, p. 123

The Three Traditions

Charismatic
Spellcasting Ability: Based on Charisma.
Spell List: Magecraft spells must be chosen from the core rules bard spell list. Spellcasting spells must be chosen from the Midnight spell list.
Description: Charismatic spellcasters harness the magic of Aryth through sheer will. While they do not have the benefit of learning from others, either by book or mentor, they have the confidence and strong sense of self to experiment again and again until they learn the words, motions, and materials necessary to cast spells. They are likely to be brash, outspoken, or confident, though some are so quietly intense that they need no words to convince others of their power, only actions.

Hermetic
Spellcasting Ability: Based on Intelligence.
Spell List: Magecraft spells must be chosen from the core rules sorcerer/wizard spell list. Spellcasting spells must be chosen from the Midnight spell list.
Description: Hermetic spellcasters are the alchemists, mathmeticians, and studious sages of MIDNIGHT. They use esoteric formulas translated into words of power and motions of arcane might to create their spells. Hermetic channelers are naturally gifted loremasters, loving to accumulate knowledge for its own sake. Getting them to pull their heads out of their stacks of writings or their laboratories in order to share or use that knowledge, however, is another matter.

Spiritual
Spellcasting Ability: Based on Wisdom.
Spell List: Magecraft spells must be chosen from the core rules druid spell list. Spellcasting spells must be chosen from the Midnight spell list.
Description: Spiritual spellcasters are the most closely tied of the three traditions to both spirits and the physical world. Their magic is created through an understanding of plants, animals, and weather, as well as life and death. The motions used to create their spells are like dances and humble requests, rather than charismatic channelers’ demanding and forceful gestures and hermetic channelers’ complex and precise movements. Of all the channelers, spiritual channelers hearken the most strongly to the priests of old, but in place of removed and unavailable gods, they make their requests of the world and the spirits around them.
The Hive Mind
The Hive Mind
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